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LIV HODSON
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DIGITAL TECHNOLOGIES PARTICIPATE IN THE 'MAKING' OF CULTURE. THE OMNIPRESENCE AND PREVALENCE OF DIGITAL MEDIA AND THEIR NETWORKED INFRASTRUCTURES PROFOUNDLY GUIDE THE WAYS AND STYLES IN WHICH PERFORMATIVITY MATERIALISES. THE STUDY OF PERFORMATIVITY IN ITS HETEROGENEOUS DIMENSIONS CANNOT STAND TO DISREGARD THE PROMINENT EFFECTS AND FORCES OF DIGITAL TECHNOLOGIES AND THEIR ENMESHMENTS WITH HUMAN BODIES. BY DRAWING THESE CONNECTIONS BETWEEN PERFORMATIVITY AND THE DIGITAL, IT SEEMS THAT THE DIGITAL EMERGES AS A RELEVANT PRACTICE INTO THE EXPLORATION OF DECONSTRUCTING AND CORRUPTING PERFORMATIVITY.

NON-PERFORMATIVITY AND COUNTER-PERFORMANCE ARE CONCEPTS MORE LIKELY TO EXIST WITHIN A VIRTUAL SPACE. THEY ARE LIKELY TO MAKE MORE SENSE IN A DIGITAL DOMAIN DISTINGUISHED BY VIRTUALITY, SIMULATION AND FICTION.

IN MY VIRTUAL WORLD, MEANING ISNT GROUNDED BY A FIXED ORIGIN AND PROBLEMATIC CONCEPTS SUCH AS NON-PERFORMATIVITY AND COUNTER-PERFORMANCE CAN VIRTUALLY MATERIALISE WITHOUT THE LIMITATIONS OF 'REAL LIFE'. THE INTERACTION AND UTILISATION OF THESE DIGITAL OBJECTS AND ENVIRONMENTS AIM TO CONFUSE, DISTORT AND AUGMENT OUR INTERACTION AND PERFORMANCE WITH THEM GENERATING 'POSTHUMOUS' OR 'NONHUMAN' FORMS THAT QUESTION PERFORMATIVITY.
DIGITAL TECHNOLOGIES PARTICIPATE IN THE 'MAKING' OF CULTURE. THE OMNIPRESENCE AND PREVALENCE OF DIGITAL MEDIA AND THEIR NETWORKED INFRASTRUCTURES PROFOUNDLY GUIDE THE WAYS AND STYLES IN WHICH PERFORMATIVITY MATERIALISES. THE STUDY OF PERFORMATIVITY IN ITS HETEROGENEOUS DIMENSIONS CANNOT STAND TO DISREGARD THE PROMINENT EFFECTS AND FORCES OF DIGITAL TECHNOLOGIES AND THEIR ENMESHMENTS WITH HUMAN BODIES. BY DRAWING THESE CONNECTIONS BETWEEN PERFORMATIVITY AND THE DIGITAL, IT SEEMS THAT THE DIGITAL EMERGES AS A RELEVANT PRACTICE INTO THE EXPLORATION OF DECONSTRUCTING AND CORRUPTING PERFORMATIVITY.

NON-PERFORMATIVITY AND COUNTER-PERFORMANCE ARE CONCEPTS MORE LIKELY TO EXIST WITHIN A VIRTUAL SPACE. THEY ARE LIKELY TO MAKE MORE SENSE IN A DIGITAL DOMAIN DISTINGUISHED BY VIRTUALITY, SIMULATION AND FICTION.

IN MY VIRTUAL WORLD, MEANING ISNT GROUNDED BY A FIXED ORIGIN AND PROBLEMATIC CONCEPTS SUCH AS NON-PERFORMATIVITY AND COUNTER-PERFORMANCE CAN VIRTUALLY MATERIALISE WITHOUT THE LIMITATIONS OF 'REAL LIFE'. THE INTERACTION AND UTILISATION OF THESE DIGITAL OBJECTS AND ENVIRONMENTS AIM TO CONFUSE, DISTORT AND AUGMENT OUR INTERACTION AND PERFORMANCE WITH THEM GENERATING 'POSTHUMOUS' OR 'NONHUMAN' FORMS THAT QUESTION PERFORMATIVITY.